Computer Science 252
Problem Solving with Java
Spring 2014, The College of Saint Rose
FallingBallButtonsPanel Demo
A working demo of FallingBallButtonsPanel will appear below. Click inside the applet to interact with it.
FallingBallButtonsPanel BlueJ Project
Click here to download a BlueJ project for FallingBallButtonsPanel.
FallingBallButtonsPanel Source Code
The Java source code for FallingBallButtonsPanel is below. Click on a file name to download it.
import objectdraw.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JPanel;
/*
* Example FallingBallButtons: adding Swing JButtons to the
* falling ball, but in a JPanel all at the bottom of the window
*
* Jim Teresco, The College of Saint Rose, Fall 2013
* Based on example from Williams College CS 134.
*
* $Id: FallingBallButtonsPanel.java 2221 2013-10-22 02:48:35Z terescoj $
*/
// First, note above the extra import statements for additional Java API
// classes and interfaces we are using here.
// Now, notice that we have "implements ActionListener" specified on our
// WindowController class. More on that below.
public class FallingBallButtonsPanel extends WindowController implements ActionListener {
private static final int SLOW_SPEED = 2;
private static final int MEDIUM_SPEED = 5;
private static final int FAST_SPEED = 10;
// JButtons to create falling balls of different speeds
private JButton slowButton, mediumButton, fastButton;
public void begin() {
// the canvas doesn't have to be quite as big here.
setSize(500, 500);
// We still need our content pane
Container contentPane = getContentPane();
// But now we'll create a JPanel, which we will then use
// to group together our JButtons.
JPanel southPanel = new JPanel();
// next, we'll create some buttons and add them to our
// JPanel instead of to the content pane. Note that
// we do not tell them to go into a particular place
// in the JPanel, just add them and let the JPanel
// choose a layout in this case.
slowButton = new JButton("Drop Slow Ball");
southPanel.add(slowButton);
mediumButton = new JButton("Drop Medium Ball");
southPanel.add(mediumButton);
// fast button in the east (right)
fastButton = new JButton("Drop Fast Ball");
southPanel.add(fastButton);
// now, we add the JPanel (which contains our JButtons)
// to the content pane, in the south
contentPane.add(southPanel, BorderLayout.SOUTH);
// add our action listeners as before
slowButton.addActionListener(this);
mediumButton.addActionListener(this);
fastButton.addActionListener(this);
// put at end of all methods that change the layout
contentPane.validate();
}
// Same actionPerformed method as before.
public void actionPerformed(ActionEvent e) {
double speed;
if (e.getSource() == slowButton) {
speed = SLOW_SPEED;
}
else if (e.getSource() == mediumButton) {
speed = MEDIUM_SPEED;
}
else {
speed = FAST_SPEED;
}
new Ball(new Location(200, 0), speed, canvas);
}
}
import objectdraw.*;
import java.awt.*;
/*
/*
* Example FallingBallUglyButtons:
* A Ball that will drop to the bottom of the canvas.
*
* Jim Teresco, The College of Saint Rose, Fall 2013
*
* $Id: Ball.java 2221 2013-10-22 02:48:35Z terescoj $
*/
public class Ball extends ActiveObject {
private static final int BALL_SIZE = 30;
private static final int PAUSE_TIME = 30;
// The representation of the ball on the screen
private FilledOval ball;
// The bottom of the playing area
private int bottomHeight;
private double ySpeed;
// Construct a new Ball with the given starting location and y velocity.
public Ball(Location point, double speed, DrawingCanvas aCanvas) {
ball = new FilledOval(point, BALL_SIZE, BALL_SIZE, aCanvas);
ySpeed = speed;
bottomHeight = aCanvas.getHeight();
start();
}
public void run() {
while (ball.getY() < bottomHeight) {
ball.move(0, ySpeed);
pause(PAUSE_TIME);
}
ball.removeFromCanvas();
}
}