Computer Science 252
Problem Solving with Java

Fall 2015, The College of Saint Rose

LivingFractal Demo

A working demo of LivingFractal will appear below. Click inside the applet to interact with it.



LivingFractal BlueJ Project

Click here to download a BlueJ project for LivingFractal.


LivingFractal Source Code

The Java source code for LivingFractal is below. Click on a file name to download it.


LivingFractal.java

/**
 * FractalApplet.java
 * Kim Bruce 9/4/99.  Last modified 11/4/99
 * (c) 1999 Williams College
 * 
 * Updated by Jim Teresco for CSC 252, The College of Saint Rose, Fall 2013
 * 
 * $Id: LivingFractal.java 2244 2013-11-06 04:54:22Z terescoj $
 */
import objectdraw.*;
import java.awt.*;

// Applet to build fractal "star" picture
public class LivingFractal extends WindowController {

    public static final double PI = 3.14159;          // The number Pi
    public static final int limit = 10;                       // Size at which stop pushing line into fractal
    public static final double size = 200.0;          // Size of lines in original triangle
    public static final double startX = 100.0;        // Starting coordinates of lower left corner
    public static final double startY = 150.0;        // of triangle

    // Initializes the applet by creating the triangle with three "PushLine"s.
    public void begin() {

        PushLine line1 = new PushLine(new Location(startX,startY),size,0,limit,canvas);
        Location dest = line1.getDest();
        PushLine line2 = new PushLine(dest,size,4*PI/3,limit,canvas);
        PushLine line3 = new PushLine(line2.getDest(),size,2*PI/3,limit,canvas);
    }

}



AngLine.java

/*
 * AngLine.java     Jonathan Kallay 7/14/99
 * (c) 1999 Williams College
 */
import java.awt.*;
import objectdraw.*;

/**
 * AngLine is an implementation of a drawable line object.
 *
 * @author Jonathan Kallay
 * @version 1.0 last update 8/25/99
 * 
 * Updated by Jim Teresco for CSC 252, The College of Saint Rose, Fall 2013
 * 
 * $Id: AngLine.java 2244 2013-11-06 04:54:22Z terescoj $
 */
public class AngLine extends Line implements LineInterface {
    private double length;
    private double angle;

    /**
     * Creates a new AngLine object.
     * @param start the starting point of the line.
     * @param dest the destination point of the line.
     * @param c the canvas in which the line is created.
     */
    public AngLine(Location start, double length, double radianAngle, DrawingCanvas canvas){
        super(start,new Location(start.getX() + length*Math.cos(radianAngle),
                start.getY() - length*Math.sin(radianAngle)),canvas);
        this.length = length;
        angle = radianAngle;
    }

    public Location getDest() {
        return new Location(start.getX() + length*Math.cos(angle),
            start.getY() - length*Math.sin(angle));
    }

}


PushLine.java

/**
 * Program to create a line which after a pause pushes out into a _/\_ shape
 * (and then continues recursively pushing out).
 * Written 11/4/99 by Kim Bruce
 * Modified 4/00 by Andrea Danyluk
 * 
 * Updated by Jim Teresco for CSC 252, The College of Saint Rose, Fall 2013
 * 
 * $Id: PushLine.java 2244 2013-11-06 04:54:22Z terescoj $
 */

import java.awt.*;
import objectdraw.*;

public class PushLine extends ActiveObject implements LineInterface {

    private static final int PAUSETIME = 400;

    private Location start,dest;  // Start and end Location of line
    private double length,            // length of line
    radians,        // angle of line with positive x-axis
    limit;          // size at which stop expanding line
    private DrawingCanvas canvas; // canvas to be drawn on
    private AngLine baseLine;     // straight line which will be replaced by "pushed" line

    /**
     * Constructor for line which eventually pushes out into fractal
     * @param start - starting coordinates for line
     * @param length - length of original line
     * @param radians - angle of line from the horizontal
     * @param limit - if length < limit then don't push out into fractal
     * @param canvas - where line will be drawn
     */
    public PushLine(Location start, double length, double radians, double limit,
    DrawingCanvas canvas) {

        // create line which will later be replaced by "pushed" out figure
        baseLine = new AngLine(start,length,radians,canvas);

        this.start = start;
        this.length = length;
        this.radians = radians;
        this.limit = limit;
        this.canvas = canvas;

        dest = baseLine.getDest();

        start();
    }

    // After pause, start pushing line out into fractal pattern
    public void run() {

        // Lines to be pushed
        LineInterface firstLine, secondLine, thirdLine, fourthLine;
        Location secondPt, thirdPt, fourthPt;

        pause(PAUSETIME);   // Pause to let user see straight line before "pushing"

        if (length < limit)  { // Base case -- just make lines in _/\_ shape
            firstLine = new AngLine(start,length/3,radians,canvas);
            secondPt = firstLine.getDest();
            secondLine = new AngLine(secondPt,length/3,radians+Math.PI/3,canvas);
            thirdPt = secondLine.getDest();
            thirdLine = new AngLine(thirdPt,length/3,radians-Math.PI/3,canvas);
            fourthPt = thirdLine.getDest();
            fourthLine = new AngLine(fourthPt,length/3,radians,canvas);
        }
        else {              // Recursive case -- make _/\_ shape with PushLines
            firstLine = new PushLine(start,length/3,radians,limit,canvas);
            secondPt = firstLine.getDest();
            secondLine = new PushLine(secondPt,length/3,radians+Math.PI/3,limit,canvas);
            thirdPt = secondLine.getDest();
            thirdLine = new PushLine(thirdPt,length/3,radians-Math.PI/3,limit,canvas);
            fourthPt = thirdLine.getDest();
            fourthLine = new PushLine(fourthPt,length/3,radians,limit,canvas);
        }

        baseLine.hide();    // Erase original straight line
    }

    // returns end point of line
    public Location getDest() {
        return dest;
    }
}

LineInterface.java

/**
 * interface for line which can calculate its end point.
 * Written 11/4/99 by Kim Bruce
 *
 * Updated by Jim Teresco for CSC 252, The College of Saint Rose, Fall 2013
 * 
 * $Id: LineInterface.java 2244 2013-11-06 04:54:22Z terescoj $
 */

import objectdraw.*;

public interface LineInterface {

    // returns end point of line
    public Location getDest();

}