Computer Science 252
Problem Solving with Java

Fall 2015, The College of Saint Rose

FallingBallComboReact Demo

A working demo of FallingBallComboReact will appear below. Click inside the applet to interact with it.

FallingBallComboReact BlueJ Project

Click here to download a BlueJ project for FallingBallComboReact.

FallingBallComboReact Source Code

The Java source code for FallingBallComboReact is below. Click on a file name to download it.

import objectdraw.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JComboBox;
import javax.swing.JPanel;

 * Example FallingBallComboReact: create a falling ball whose speed
 * depends on the value of a JComboBox, but also have the most recently
 * created ball change its speed when the menu selection changes.
 * Jim Teresco, The College of Saint Rose, CSC 252, Fall 2013
 * $Id: 2227 2013-10-24 03:37:54Z terescoj $

public class FallingBallComboReact extends WindowController implements ActionListener {

    private static final int SLOW_SPEED = 2;
    private static final int MEDIUM_SPEED = 5;
    private static final int FAST_SPEED = 10;

    // we'll be using a JComboBox in begin and in
    // actionPerformed, so we need to remember it.
    private JComboBox speedMenu;

    // the ball, so we can tell it to change speeds
    private Ball lastLaunch;

    public void begin() {
        setSize(500, 500);

        // We still need our content pane
        Container contentPane = getContentPane();

        // A JPanel, in which we will group together our JButton
        // and JComboBox
        JPanel southPanel = new JPanel();

        // Next, we'll create just one button and add it to our
        // JPanel.
        JButton createBallButton = new JButton("Drop Ball");

        // construct a JComboBox
        speedMenu = new JComboBox();
        // and some menu entries therein

        // which one is selected when we start?

        // and put our JComboBox into our JPanel

        // now, we add the JPanel (which contains our JButton
        // and JComboBox) to the content pane, in the south
        contentPane.add(southPanel, BorderLayout.SOUTH);

        // add our action listener

        // put at end of all methods that change the layout

    // actionPerformed this time needs to differentiate between
    // an event triggered by a button press vs. one triggered by
    // the combo box selection changing
    public void actionPerformed(ActionEvent e) {

        // first, we do some things that have to happen
        // regardless of why we were called
        double speed;
        // this will return the selected item from the JComboBox
        Object selectedSpeed = speedMenu.getSelectedItem();

        // now we see which one it is by comparing to the Strings
        // we used when we added the menu items above.
        if (selectedSpeed.equals("Slow")) {
            speed = SLOW_SPEED;
        else if (selectedSpeed.equals("Medium")) {
            speed = MEDIUM_SPEED;
        else {  // "Fast" is the only other possibility
            speed = FAST_SPEED;
        // now why are we here?
        if (e.getSource() == speedMenu) {
            // menu item changed - change the speed of the last ball
            // if we have one
            if (lastLaunch != null) {
        else {
            // we must have pressed the button for a new ball, so
            // let's create one.
            lastLaunch = new Ball(new Location(200, 0), speed, canvas);

import objectdraw.*;
import java.awt.*;

 * Example FallingBallUglyButtons: 
 * A Ball that will drop to the bottom of the canvas.
 * Jim Teresco, The College of Saint Rose, Fall 2013
 * $Id: 2227 2013-10-24 03:37:54Z terescoj $

public class Ball extends ActiveObject {
    private static final int BALL_SIZE = 30;
    private static final int PAUSE_TIME = 30;

    // The representation of the ball on the screen
    private FilledOval ball;

    // The bottom of the playing area
    private int bottomHeight;

    private double ySpeed;

    // Construct a new Ball with the given starting location and y velocity.
    public Ball(Location point, double speed, DrawingCanvas aCanvas) {
        ball = new FilledOval(point, BALL_SIZE, BALL_SIZE, aCanvas);
        ySpeed = speed;
        bottomHeight = aCanvas.getHeight();

    public void run() {
        while (ball.getY() < bottomHeight) {
            ball.move(0, ySpeed);
    // this program requires that our ball's speed can change
    public void setSpeed(double newSpeed) {
        ySpeed = newSpeed;