Computer Science 252
Problem Solving with Java
Fall 2013, The College of Saint Rose
RecWoodPile Demo
A working demo of RecWoodPile will appear below. Click inside the applet to interact with it.
RecWoodPile BlueJ Project
Click here to download a BlueJ project for RecWoodPile.
RecWoodPile Source Code
The Java source code for RecWoodPile is below. Click on a file name to download it.
import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JButton; import javax.swing.JPanel; import objectdraw.*; /* * Example of a program that allows a user to stack and * un-stack logs of wood. * * Jim Teresco, CSC 252, The College of Saint Rose, Fall 2013 * Based on similar example from Williams College CS 134. * * $Id: RecWoodPile.java 2230 2013-10-27 02:26:10Z terescoj $ */ public class RecWoodPile extends WindowController implements ActionListener { // dimensions of wood to be stacked private static final int WOOD_WIDTH = 100; private static final int WOOD_HT = 10; // the stacking displacement private static final int STACKING_DISP = 12; // the stack of wood private Stack theStack; // buttons that allow a user to select a mode (stacking or unstacking) private JButton stackEm, unStackEm; // the x and y locations of the next item of wood to be stacked private int x = 100; private int y = 340; // an image of wood private Image wood; public void begin() { // create the user interface components Container contentPane = getContentPane(); stackEm = new JButton("Stack 'em"); unStackEm = new JButton("Unstack 'em"); JPanel buttonPanel = new JPanel(); buttonPanel.add(stackEm); buttonPanel.add(unStackEm); contentPane.add(buttonPanel, BorderLayout.SOUTH); // add listeners stackEm.addActionListener(this); unStackEm.addActionListener(this); // the stack is initially empty theStack = new Stack(null, null); wood = getImage("wood.gif"); contentPane.validate(); } public void actionPerformed(ActionEvent e) { if (e.getSource() == stackEm) { // put a new piece of wood on the stack VisibleImage theWood = new VisibleImage(wood, x, y, canvas); theWood.setWidth(WOOD_WIDTH); theWood.setHeight(WOOD_HT); theStack = new Stack(theWood, theStack); y = y - STACKING_DISP; } else if (!theStack.isEmpty()) { VisibleImage theWood = theStack.removeMostRecent(); theWood.removeFromCanvas(); y = y + STACKING_DISP; } } }
import java.awt.*; import objectdraw.*; /* * A recursive data structure to represent a stack (of wood). * * Jim Teresco, CSC 252, The College of Saint Rose, Fall 2013 * Based on similar example from Williams College CS 134. * * $Id: Stack.java 2230 2013-10-27 02:26:10Z terescoj $ */ public class Stack { private VisibleImage first; // the wood on the top of the stack private Stack rest; // the rest of the stack public Stack(VisibleImage someWood, Stack theRest) { first = someWood; rest = theRest; } // pre: // post: returns true iff the stack is empty public boolean isEmpty() { return (first == null); } // pre: the stack is not empty // post: the first item is removed and is returned. public VisibleImage removeMostRecent() { VisibleImage theFirst = first; first = rest.getFirst(); rest = rest.getRest(); return theFirst; } // pre: // post: returns the first item; returns null if the stack is empty public VisibleImage getFirst() { return first; } // pre: // pre: returns a stack containing all but the first item; // returns null if the stack is empty public Stack getRest() { return rest; } }