Computer Science 210
Data Structures
Fall 2016, Siena College
SpellsArray BlueJ Project
Click here to download a BlueJ project for SpellsArray.
SpellsArray Source Code
The Java source code for SpellsArray is below. Click on a file name to download it.
/* * Example SpellsArray: a version of the Spells program that * uses an array instead of an ArrayList * * Jim Teresco, The College of Saint Rose, CSC 523, Summer 2014 * * $Id: SpellsArray.java 2377 2014-06-10 03:12:01Z terescoj $ */ import structure5.*; import java.util.Scanner; public class SpellsArray { public static void main(String args[]) { // create an array of the magic spells we know. // Note: due to the way Java handles arrays and generic types, // we have to leave off the <String,String> in the construction.. Association<String,String> spells[] = new Association[10]; spells[0] = new Association<String,String>("Reparo","Fixes damaged object"); spells[1] = new Association<String,String>("Evanesco","Makes something vanish"); spells[2] = new Association<String,String>("Expelliarmus","Disarm opponent"); spells[3] = new Association<String,String>("Accio","Summon object"); spells[4] = new Association<String,String>("Alohomora","Open a locked door"); spells[5] = new Association<String,String>("Lumos","Illuminate wand"); spells[6] = new Association<String,String>("Crucio","Inflict great pain"); spells[7] = new Association<String,String>("Engorgio","Cause target to swell"); spells[8] = new Association<String,String>("Immobulus","Stop an object's motion"); spells[9] = new Association<String,String>("Incendio","Start a fire"); // we play a little game matching spells to descriptions // until an invalid spell is specified Scanner keyboard = new Scanner(System.in); int spellnum = 0; while (spellnum >= 0) { System.out.print("Which spell will you use? "); String spellName = keyboard.next(); spellnum = -1; for (int spellIndex = 0; spellIndex < spells.length; spellIndex++) { if (spellName.equals(spells[spellIndex].getKey())) { spellnum = spellIndex; break; } } if (spellnum >= 0) { System.out.println(spells[spellnum].getValue()); } else { System.out.println("Your wand doesn't know that one. It explodes. Bye!"); } } } }