Computer Science 202
Introduction to Programming
Fall 2013, The College of Saint Rose
UglyDragABall Demo
A working demo of UglyDragABall will appear below. Click inside the applet to interact with it.
UglyDragABall BlueJ Project
Click here to download a BlueJ project for UglyDragABall.
UglyDragABall Source Code
The Java source code for UglyDragABall is below. Click on a file name to download it.
import objectdraw.*; import java.awt.*; /* * Example UglyDragABall * Simple example to demonstrate dragging of a graphical object * but not in a very nice fashion * * Jim Teresco, Siena College, CSIS 120, Spring 2011 * The College of Saint Rose, Fall 2013 * * $Id: UglyDragABall.java 1516 2011-01-31 21:08:19Z terescoj $ */ public class UglyDragABall extends WindowController { // named constants for the size and initial location of the ball private static final int BALL_DIAMETER = 50; private static final Location BALL_START = new Location(100, 100); // a ball private FilledOval ball; // Is the ball currently being dragged around the screen? private boolean ballGrabbed; // place the ball on the canvas to start public void begin() { ball = new FilledOval(BALL_START, BALL_DIAMETER, BALL_DIAMETER, canvas); } // check if the mouse is pressed on the ball -- if so, set up for // dragging public void onMousePress(Location point) { if (ball.contains(point)) { // note that we've grabbed the ball and remember this point ballGrabbed = true; } else { ballGrabbed = false; } } // complete the drag to the release point, stop the dragging public void onMouseRelease(Location point) { if (ballGrabbed) { ball.moveTo(point); ballGrabbed = false; } } // if we are dragging, move the ball to follow the mouse, // update lastMouse location public void onMouseDrag(Location point) { if (ballGrabbed) { ball.moveTo(point); } } }