Computer Science 112
The Art & Science of Computer Graphics
Spring 2013, The College of Saint Rose
A Realistic Model
Use everything we have learned, in particular colors and materials, to develop an object or objects that looks as realistic as possible. Develop at least two new materials for use in your model. Be sure to place your realistic object or objects in an appropriate setting when your generate your final images.
Be sure to continue to construct your model in a hierarchical fashion, grouping primitive objects into components that are, in turn, grouped into complete objects that you place into your scene. Define named constants that represent the sizes and positions of your objects as we saw in the ski race gate and other examples.
Submission
Grading
Your submitted model and image will be graded out of 30 points. Your grade will be based on how well the model meets the requirements, documentation, and presentation on your Wiki page. Documentation (comments) in your submitted Mead model should include your name, the assignment (Studio/Lab 5: Modeling with Realistic Materials) and a brief description of the model at the top, and descriptions of sections of the model that might not be clear to someone trying to understand it. Your model code should always be nicely formatted. You can always select "Reindent All" from the "Scheme" menu in DrScheme to have the system format your code nicely. This will help with readability. Since it's so easy to do, there's no excuse for turning in poorly-formatted models.
Grading Breakdown | |
Using at least 2 custom materials | 8 points |
Realistic object or objects | 8 points |
Setting for realistic objects | 5 points |
Model documentation | 4 points |
Image on wiki page | 2 points |
Model description on wiki page | 3 points |