Computer Science 112
The Art & Science of Computer Graphics
Fall 2015, The College of Saint Rose
In this Studio/Lab, you will gain further experience working with all of the techniques we have been studying recently by constructing a realistic model.
Getting Set Up
Create a new folder for your work on this Studio/Lab.
A Realistic Model
Use everything we have learned so far, with a particular focus on colors and materials, to develop one or more objects that look as realistic as possible. Develop at least two new materials for use in your model. Be sure to place your realistic object or objects in an appropriate setting when your generate your final images.
Be sure to continue to construct your model in a hierarchical fashion, grouping primitive objects into components that are, in turn, grouped into complete objects that you place into your scene. Define named constants that represent the sizes and positions of your objects as we saw in the key model and other examples.
Submission
Grading
This assignment is worth 30 points, which are distributed as follows:
> Feature | Value | Score |
Using at least 2 custom materials | 8 | |
Realistic object or objects | 8 | |
Setting for realistic objects | 5 | |
Model documentation and formatting | 2 | |
Image(s) on wiki page | 2 | |
Model description on wiki page | 4 | |
Emailed source code (Python/Ambrosia model) | 1 | |
Total | 30 | |