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Computer Science 110 The Art & Science of Computer Graphics Mount Holyoke College Spring 2008
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Lab 7: Animation
Due: 11:00 AM, Monday, April 21, 2008
This, the last regular lab assignment, has two parts. You will have
the next two lab periods to work on this. Subsequent lab periods will
be used to work on final projects.
For the first part, which is due at 11:00 AM, Monday, April 14, 2008, you should create one
or more new objects using Bezier curves. These should be objects that
would be difficult to create using the tools we studied previously.
Neither the objects nor the scene in which they are placed need be
especially complex - so long as you get a bit of practice using
Bezier curves. All the better if it's an object you might make use of
in this lab or in your final project.
Submit this in the usual way - by e-mail as an attachment to
jteresco@mtholyoke.edu, and by creating a new section on your wiki page. On
the wiki page, describe the model, how you created it, and include an
image. This portion of the lab will be worth 10 points.
The main task for the lab is to create a model with one or more dynamic
features, which you will demonstrate by creating a short animated
clip. Your model need not be especially complex and you may make use
of objects from your previous labs, from class examples, and from the
shared model repository (all with appropriate citation, of course).
You will need to follow these steps:
- Construct a new Mead model in the standard way, following a good
model hierarchy, using good names, and with appropriate
documentation. In designing your model, be sure to keep in mind
your ultimate goal: change. Your model may have features that
change position or shape, or materials may change over time.
- Think about the key points in your animation, where the dynamic
behavior is discontinuous. For example, if you are modeling the
motion of a billiard ball, the ball changes direction when it
bounces off the edge of the table. The pictures of the model at
these key points are called key frames.
- Determine which objects change during each segment between
the key frames. These objects will be the subject of an adjustment
function you will write for each segment of your film. Next,
determine how each object changes during the segment. Are
these changes relative or absolute?
- Write the adjustment function for each segment of your film.
The values you need to determine the intermediate states of each
dynamic object will become parameters to your adjustment function.
Determine the start and stop values for each parameter. The
film message you send to the camera will morph from the start
values to the stop values.
- Determine how long each segment should run, in steps, keeping
in mind that the frame rate is 25 frames per second. At this point
you have everything you need for your camera's film message.
- Set your environment and image variables appropriately and shoot
your film.
- Submit only the following items by e-mail as an attachment to
jteresco@mtholyoke.edu:
- The model description (.scm)
- Any additional resources necessary (grain and surface images)
- The final mpeg file (.mpg)
Please do not turn in the individual frames!
- Create a wiki page for your animation. You will be unable to
upload the animation itself (the .mpg file), but you can upload a
few representative frames. Do that, and include a description of your
animation and how you developed it. Don't be afraid to go into some
detail!
- When you are finished, you should remove your frames, since they
can usually be reconstructed easily.
This portion of the lab is worth 25 points. Grading criteria
include the appropriate usage of the programming techniques to achieve
animation, the use of good coding practices (using constants,
developing objects hierarchically, etc.), the quality and completeness
of documentation (comments), your wiki image(s) and description, and
artistic merit of the generated film.
And finally, a quick reminder: animations can be very expensive to
render. Please plan ahead! You might consider using a lower image
quality when developing your models, increasing it only when you wish
to generate final images and animations. Please take advantage of
your own computers and the bootable Mead CDs to do long renderings so
as not to tie up our limited lab resources unnecessarily.