Computer Science 252
Problem Solving with Java

Spring 2014, The College of Saint Rose

NiceBasketball Demo

A working demo of NiceBasketball will appear below. Click inside the applet to interact with it.



NiceBasketball BlueJ Project

Click here to download a BlueJ project for NiceBasketball.


NiceBasketball Source Code

The Java source code for NiceBasketball is below. Click on a file name to download it.


NiceBasketball.java

import objectdraw.*;
import java.awt.*;

/*
 * Example NiceBasketball - a lovely basketball that just
 * sits there.
 *
 * Jim Teresco, Siena College, CSIS 120, Spring 2011
 *  The College of Saint Rose, Fall 2013, Spring 2014
 *  
 * $Id: NiceBasketball.java 2311 2014-01-23 05:03:17Z terescoj $
 */

public class NiceBasketball extends WindowController {

    // the color to draw the ball
    private static final Color BALL_ORANGE = new Color(250, 85, 10);

    // size and starting angles for cut arc in degrees
    private static final int CUTSIZE = 100;
    private static final int RIGHTCUTSTART = 90 + (180 - CUTSIZE) / 2;
    private static final int LEFTCUTSTART = 270 + (180 - CUTSIZE) / 2;

    // ball position and size
    private static final int BALL_LEFT = 175;
    private static final int BALL_TOP = 175;
    private static final int BALL_SIZE = 50;

    public void begin() {
        // draw the circles that make it look like a ball
        new FilledOval(BALL_LEFT, BALL_TOP, BALL_SIZE, BALL_SIZE, canvas).setColor(BALL_ORANGE);
        new FramedOval(BALL_LEFT, BALL_TOP, BALL_SIZE, BALL_SIZE, canvas);

        // draw the lines and arcs that make it look like a basketball
        new FramedArc(BALL_LEFT + BALL_SIZE * 2 / 3, BALL_TOP, BALL_SIZE, BALL_SIZE, RIGHTCUTSTART, CUTSIZE, canvas);
        new FramedArc(BALL_LEFT - BALL_SIZE * 2 / 3, BALL_TOP, BALL_SIZE, BALL_SIZE, LEFTCUTSTART, CUTSIZE, canvas);
        new Line(BALL_LEFT + BALL_SIZE / 2, BALL_TOP, BALL_LEFT + BALL_SIZE / 2, BALL_TOP + BALL_SIZE, canvas);
        new Line(BALL_LEFT, BALL_TOP + BALL_SIZE / 2, BALL_LEFT + BALL_SIZE, BALL_TOP + BALL_SIZE / 2, canvas);

    }
}